you're want to buy This book supplies a serious, in-depth take a look at Apple’s External Accessory Framework and the iPhone Accessories API. You’ll learn how you can create new, integrated solutions that combine iPhone apps with dedicated hardware.
The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing one to control and monitor external devices, whether you’ve built them yourself or obtained them from the third party.
What you’ll learn
Develop accessories and apps for the iPhone and iPod touch.
Use Apple’s External Accessory Framework to create hardware/software interaction.
Control and monitor external devices using the iPhone Accessories API.
Use the specific controller classes from the iPhone OS SDK.
Build and control your personal accessory.
Get your accessories approved by Apple’s AE program.
Who this book is for
This book is for iPhone and iPod touch developers who want to write apps to control external accessories and hardware developers who wish to create accessories for iPhone and iPod touch. This includes embedded systems programmers who happen to be left out from the iPhone gold rush until now.
The iPhone OS Accessories API expands the marketplace of iPhone developers yet again, and also this book is perfect for all of the developers wanting to make use of these new APIs to manage and monitor external device—whether self-built or acquired from other sources.
Table of Contents
Accessory Overview
EAAccessory Framework
EA Framework Design Patterns
The Game Controller
Specifying a Pong Game
Coding a Pong Game
Adding the Game Controller
Improving the Design
Apple Developer Programs
Hardware Design
Firmware
Everything Else
A bio isn't available just for this author.
,yes ..! you comes at the right place. you can get special discount for
This book offers a serious, in-depth have a peek at Apple’s External Accessory Framework as well as the iPhone Accessories API. You’ll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware.
The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you to control and monitor external devices, whether you’ve built them yourself or obtained them coming from a third party.
What you’ll learn
Develop accessories and apps for your iPhone and iPod touch.
Use Apple’s External Accessory Framework to generate hardware/software interaction.
Control and monitor external devices with all the iPhone Accessories API.
Use the specific controller classes inside the iPhone OS SDK.
Build and control your personal accessory.
Get your accessories approved by Apple’s AE program.
Who this book is for
This book is made for iPhone and iPod touch developers who need to write apps to manage external accessories and hardware developers who desire to create accessories for iPhone and iPod touch. This includes embedded systems programmers who are actually left out of the iPhone gold rush until now.
The iPhone OS Accessories API expands the market of iPhone developers yet again, this also book is for those developers wanting to work with these new APIs to control and monitor external device—whether self-built or acquired off their sources.
Table of Contents
Accessory Overview
EAAccessory Framework
EA Framework Design Patterns
The Game Controller
Specifying a Pong Game
Coding a Pong Game
Adding the Game Controller
Improving the Design
Apple Developer Programs
Hardware Design
Firmware
Everything Else
A bio just isn't available just for this author.
.You can choose to buy a product and This book offers a serious, in-depth look at Apple’s External Accessory Framework along with the iPhone Accessories API. You’ll learn how you can create new, integrated solutions that combine iPhone apps with dedicated hardware.
The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you to control and monitor external devices, whether you’ve built them yourself or obtained them from a third party.
What you’ll learn
Develop accessories and apps for that iPhone and iPod touch.
Use Apple’s External Accessory Framework to create hardware/software interaction.
Control and monitor external devices using the iPhone Accessories API.
Use the specific controller classes inside the iPhone OS SDK.
Build and control your own personal accessory.
Get your accessories approved by Apple’s AE program.
Who this book is for
This book is perfect for iPhone and iPod touch developers who desire to write apps to regulate external accessories and hardware developers who need to create accessories for iPhone and iPod touch. This includes embedded systems programmers who have been overlooked with the iPhone gold rush until now.
The iPhone OS Accessories API expands the marketplace of iPhone developers yet again, this also book is made for all those developers wanting to make use of these new APIs to regulate and monitor external device—whether self-built or acquired from other sources.
Table of Contents
Accessory Overview
EAAccessory Framework
EA Framework Design Patterns
The Game Controller
Specifying a Pong Game
Coding a Pong Game
Adding the Game Controller
Improving the Design
Apple Developer Programs
Hardware Design
Firmware
Everything Else
A bio just isn't available with this author.
at the Best Price Online with Secure Transaction
Here... other Customer Rating: Digital List Price: $47.99 What's this?
Kindle Price: $36.96 includes free wireless delivery via Amazon Whispernet
You Save: $11.03 (23%) read more Details This book offers a serious, in-depth have a look at Apple’s External Accessory Framework and the iPhone Accessories API. You’ll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware.
The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you to control and monitor external devices, whether you’ve built them yourself or obtained them coming from a third party.
What you’ll learn
Develop accessories and apps for your iPhone and iPod touch.
Use Apple’s External Accessory Framework to generate hardware/software interaction.
Control and monitor external devices using the iPhone Accessories API.
Use the precise controller classes inside iPhone OS SDK.
Build and control your individual accessory.
Get your accessories approved by Apple’s AE program.
Who this book is for
This book is for iPhone and iPod touch developers who need to write apps to regulate external accessories and hardware developers who need to create accessories for iPhone and iPod touch. This includes embedded systems programmers who are already omitted with the iPhone gold rush until now.
The iPhone OS Accessories API expands the marketplace of iPhone developers yet again, and this book is made for all those developers wanting to use these new APIs to manage and monitor external device—whether self-built or acquired off their sources.
Table of Contents
Accessory Overview
EAAccessory Framework
EA Framework Design Patterns
The Game Controller
Specifying a Pong Game
Coding a Pong Game
Adding the Game Controller
Improving the Design
Apple Developer Programs
Hardware Design
Firmware
Everything Else
A bio is not available with this author.